Primary students enjoyment, understanding and appreciation of video games and gadgets is a joy to watch when seen in full flow. It is upon this basis that the team that came up with the project “Effective Learning through Gamification of Education material for students” funded by the Government of Uganda and Makerere University Research and Innovation fund is doing exactly that.
A team of 7 brilliant minds led by Professor Benjamin Kanagwa , have turned learning materials of STEM (Science Technology and Mathematics) subjects and fused them into a gaming experience for students. Topics like digestion, blood circulation, mathematics have been developed into a full gaming experience to much appeasement of learners.
“In Gamification, we look at the fun and entertaining elements and put them into the learning environment.” Professor Benjamin Kanagwa. The objective of the project is to improve the learning, motivation and retention of Science and mathematics so that the students can enjoy the subjects with creativity and fun.
The composition of the games was done with participation from teachers and programmers who played a vital role in design, set up and objective of the games. The three gamification technologies developed for the learners are
- Gasto trick- Looks at the process of digestion in humans
- Kamati- Mathamtics game
- Blood cruise- Blood circulation game
A component of motivation is embedded within the game whereby one earns points after exceeding a particular level in the game. This is to provide a similar kind of appreciation students obtain at school when they excel in a particular subject or topic.
The project seeks to continue developing more games for STEM subjects in order to see an increase in appreciation, uptake and enjoyment of these subjects from an early learning stage.